December 27th, 2013 at 10:51 pm
|Tagged With: Console Hub, Gran Turismo, Gran Turismo 6, GT6, japanese, online, playstation, playstation store, playstation2013, Polyphony, Polyphony Digital, ps3, psn, racer, racing, Recommended, review, scea, SCEE, SCEJ, sony, Sony Japan|
Gran Turismo 6 feels like a bit of a weird release. With the dawn of the Playstation 4, you would have expected that such a high profile game would release on it, rather than the PS3. Sony, however, decided to give one final Gran Turismo to their older Playstation for the 15th Anniversary of the series. A lot has changed and a lot has improved. Read our full review to get an idea of how Gran Turismo 6 performs when compared to its predecessor, GT5.
Firstly, Gran Turismo 6 is far superior to Gran Turismo 5. For a game that took so long to release, it was not quite as polished as you would have expected from a game with such a long development time. Gran Turismo 6 fixes all the shortcomings of GT5, adds a huge number of new cars and generally improves the game in all aspects. That’s not to say it is a perfect game; there are a number of flaws, however, it is a worthy release.
The range of cars available in Gran Turismo 6 is astonishing. Over 1200 cars are available to use and purchase in the game, each and every one being meticulously crafted to be synonymous with its counterpart in reality. This is one aspect where the game truly shines and shows the amount of work put into improving the car lineup in comparison with Gran Turismo 5. You certainly will not be short on choice for cars in GT6.
In addition to their design qualities, the cars are very realistic to drive, particularly in weight. You can feel the weight variance between cars when trying to turn corners, slow down or steady up. Some of the lighter cars in the game are very easy to turn corners with, as there is not much weight to drag with them, however, they will obviously be slower than the heavier cars with more powerful engines. It is an impressive improvement to Gran Turismo 5′s mechanics and physics, which did not include more complex factors in driving.
Unfortunately, the game is incomplete at launch. The previously promised course maker is missing at this time (along with a couple of other features) and will be patched in at a future date, while the developers have been toying with other improvements (such as better sound effects) which are not confirmed to be coming, but obviously could benefit from an upgrade. It feels as if Sony may have rushed the game out a little too quickly, to try and generate what will likely be their last big seller on the Playstation 3 before they focus their efforts on their new console.
Despite that, the game beats Gran Turismo 5 hands down. Graphically, it can look astonishing, especially for a game stuck on previous generation hardware. The courses and environments are vivid, and are rendered beautifully. At times, it could be mistakes for a next generation game. Polyphony have managed to push the absolute maximum out of the Playstation 3 hardware, and it really excites me that later in Playstation 4 life-cycle, we will see games vastly superior to the current PS4 launch titles. We are in for a treat once the first party developers like Naughty Dog and Polyphony get their hands on the PS4.
Gran Turismo 6 presents a variety of tracks, many being set in very different environments. One of the very cool additions to the game allows you to use your cars to drive on the moon, something we have not seen in racing games before now. Single player, which was a disappointment for Gran Turismo 5, is a fun, enjoyable and rewarding experience in Gran Turismo 6. It stays fresh as you visit different courses and try different vehicles.
As far as I have seen, no racing game ever created matches the number of courses included in Gran Turismo 6. There are such a huge number of unique, varied courses in the game, and this really adds value and improves once again on GT5. The technical and mechanical improvements in the game are subtle, yet at times, noticeable, but the real gem in Gran Turismo 6 is the improvement in content. The addition of new courses and cars is the real reason to buy the game, and to be honest, it is worthwhile if you are a big racing fan. If you have followed Gran Turismo in the past, you will be impressed by this new release.
The UI has been given a major overhaul and is now an adapted metro style. The user interface in Gran Turismo 5 was needlessly complicated, and this has been addressed to a major extent in GT6. The menus are easy to navigate, and it is quick and simple to find whatever you are looking for. The development team have done a great job perfecting this, and everything is located where it should be, as far as I have experienced.
Gran Turismo 6 almost feels like a next generation title on old hardware. The attention to detail in both graphics and performance is phenomenal, and exactly what we have come to expect from Polyphony Digital. The engine has been given an overhaul in many subtle ways, but when they all appear together, they really do show that Gran Turismo 6 is a far more polished version of Gran Turismo 5, with a ton of new cars and courses and greatly improved lighting and backgrounds. Unfortunately, the small flaws in the title also show up, and take away from the great aspects.
Thankfully, the microtransactions don’t interfere with the game in any significant way, so, do not worry, you will not need to spend any cash to get the full, core Gran Turismo experience. With enough play, you will be able to unlock any car you wish. In summation, the game is a fantastic improvement over its predecessor, but also has its own flaws. Nonetheless, it is a great send off to the Playstation 3, and will delight fans of the series and fans of racing games. It is a release worthy of the 15th Anniversary of Gran Turismo.
Thanks for reading our review, we hope you had a lovely Christmas and we wish you all the best for the New Year. We will continue to post reviews over the coming days!