The source code for the Silent Hill games which was used in the development of the HD collection was not the final release version which was used in the original release, but it was an early code version.

The game was criticized by fans on release because it lacked some elements of the original game, such as the fog. In an interview on 1UP with the producer of the Silent Hill HD Collection, Tomm Hulett, he revealed what they got from Konami was an old version’s code. Here is what he said:

“We got all the source code that Konami had on file — which it turns out wasn’t the final release version of the games! So during debug we didn’t just have to deal with the expected ‘porting’ bugs, but also had to squash some bugs that the original team obviously removed prior to release, but we’d never seen before.

A lot of assets such as textures and sound had to be taken out of the compiled game, and that brings with it a host of unique issues, especially taken on top of the tricky coding workarounds at play in the original games. We certainly had our hands full. I think at one point Heather was blue.”

If you wish to read the full interview, which gives an insight into the HD Collection process, click here.

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